Should I worry about PSVR Screen Door Effect (SDE)?

I’ve read in several places that even the high-end VR headset suffer from from Screen Door Effect, so I wonder how prone the PlayStation VR headset is to that. I’ve read that the PSVR has around 6.2M subpixels, which is more than the rift and vive around 5.2M subpixels, will it make a difference?

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From my understanding, the PSVr has one more subpixel per pixel than the HTC Vive and Oculus Rift, which should make the Screen Door Effect less apparent and less of concern, but I wouldn’t know for sure until I try it out myself.