Hi everyone: just dropping by to showcase our latest effort!
Runes: the forgotten path is a fantasy action/adventure game exploiting room scale VR to its fullest. You will play as a wizard able to cast spells through motion controllers and use them to fight enemies or solve puzzles.
Your character needs to escape Oblivion: a magical sleep prison of the mind cast upon you by the Panopticon, a tyrannical wizard order, a punishment used to silence every voice opposing their agenda.
Features of the game:
100% designed for room scale VR.
Cast spells by drawing in the air with motion controllers.
Full story driven VR title with different environments and puzzle solving.
Photogrammetry for full deep and immersive worlds.
New seamless locomotion system.
Nodding system: answer to yes or no questions just by moving your head.
The 4th wall:
Runes uses a new locomotion system which combines 1st person and 3rd person gameplay mechanics.
The name of this system is “4th Wall” since the player crosses the wall from spectator to actor in a seamless manner.
The system works as follows: all interactions (such as fighting, dealing with puzzles, etc) happen in 1st person, however when traversing long distances the view can be switched to a 3rd person fixed camera. In this mode the player will see his avatar, and control it as in a regular 3rd person game, while still being able to move in room-scale and observe the environment. This allows for many interesting new concepts, from puzzle mechanics (see demo) to narrative choices.
4th wall is however not the only locomotion solution adopted within the game, as we believe that the means of movement should integrate seamlessly with the narration and the context, especially in a story driven game.
We are deep into development with almot 70% of the game done, but we’re running short on funds: that is why we opened a kickstarter campaign to finish the game the way we envisioned without having to go through the road of Early access.
Funds will basically cover all the game related tasks we can’t manage by ourselves, such as voice acting and fx. We’d love to have your feedback pon our work. You have two free playable demos on our Kickstarter page: I hope you have fun!
And here you have some more videos explaining the backstory of the game and showcasing some of the gameplay footage.