Runes: The Forgotten Path (free demos available) now live on KS

Hi everyone: just dropping by to showcase our latest effort!

Runes: the forgotten path is a fantasy action/adventure game exploiting room scale VR to its fullest. You will play as a wizard able to cast spells through motion controllers and use them to fight enemies or solve puzzles.

Your character needs to escape Oblivion: a magical sleep prison of the mind cast upon you by the Panopticon, a tyrannical wizard order, a punishment used to silence every voice opposing their agenda.

Features of the game:

  • 100% designed for room scale VR.  
  • Cast spells by drawing in the air with motion controllers.  
  • Full story driven VR title with different environments and puzzle solving.
  • Photogrammetry for full deep and immersive worlds.  
  • New seamless locomotion system.  
  • Nodding system: answer to yes or no questions just by moving your head.

The 4th wall:

Runes uses a new locomotion system which combines 1st person and 3rd person gameplay mechanics.

The name of this system is “4th Wall” since the player crosses the wall from spectator to actor in a seamless manner.

The system works as follows: all interactions (such as fighting, dealing with puzzles, etc) happen in 1st person, however when traversing long distances the view can be switched to a 3rd person fixed camera. In this mode the player will see his avatar, and control it as in a regular 3rd person game, while still being able to move in room-scale and observe the environment. This allows for many interesting new concepts, from puzzle mechanics (see demo) to narrative choices.

4th wall is however not the only locomotion solution adopted within the game, as we believe that the means of movement should integrate seamlessly with the narration and the context, especially in a story driven game.

We are deep into development with almot 70% of the game done, but we’re running short on funds: that is why we opened a kickstarter campaign to finish the game the way we envisioned without having to go through the road of Early access.

Funds will basically cover all the game related tasks we can’t manage by ourselves, such as voice acting and fx. We’d love to have your feedback pon our work. You have two free playable demos on our Kickstarter page: I hope you have fun!

Here’s the link to the Kickstarter:

And here you have some more videos explaining the backstory of the game and showcasing some of the gameplay footage.

Runes gameplay video

Runes official intro:


First of all, good luck with the campaign! I am a sucker for spellcasting games, and play quite a few of them. I really liked the game from what I’ve read on the KickStarter page. Some spellcasting games lack a progression system and I wonder what type of progression system you employ to drive people to come back into the game and try to improve their skills? thnx

Oh, one last thing, do you have any plans to add a competitive multiplayer in the future?

First of all, thanks for the wishes! The game in itself is an adventure with lots of fighting: spells don’t really have an RPG like progression system, because we preferred to focus on giving the player different ways to solve puzzles, by creating them in a non “gamey” way. Being our first title we preferred a KISS approach to the spellcasting system design, to focus also on all aspects of the game (story, puzzles, mechanics) and to balance it better: there was no point of having tons of spells the player has no chance of using.

In the future we are planning to add a Magicka-like spellcasting system, and of course if we get the resources a pvp mode, right now we are focusing on building a good first chapter for us to establish the franchise and gather the resources necessary to grow as a company and provide better experiences!