Great news: VR Headsets are Selling Well in 2020/2021

Two new articles posted on RoadToVR and VRFocus show that VR is selling faster and more than ever. This means that developers are able to earn more from their hard work.

In VR Focus the title mentioned: "60 Oculus Quest titles exceed $1m in Revenue, 6 hit $10m+.

They actually showed a chart that compared the revenue segmented into revenue at $1M+, $2M+, $3M+, $5M+, and $10M+ for September 2020 and February 2021. They showed a big growth.

For example, those VR titles earning more than 1 million dollars, in Sep 2020 there were 29 titles, and in Feb 2021 there are 29 titles. For 3 million there were 4 titles compared to 13 titles. For 5 million and above, 10 titles in Feb 2021 compared to 3 in September 2020. This is a big difference.

The popularity of the Oculus Quest 2 has a lot to do with it. Some say that the Oculus Quest 2 is the only headset on the right track to becoming the first mainstream VR headset. It actually surpassed the original Quest active users in less than 7 weeks, it’s crazy!

The other article on RoadToVR shows that monthly connected VR headsets on Steam passed the 2 million milestone. This is the first time it actually happened. They even show a growth chart that shows based on the data from Valve that the exponential trends R2 is 00.954. You can see how the monthly-connected headsets on STeam grow from May 2016 to November 2020. A huge leap. When you look at the change from November 2019, you can see the difference. VR was climbing very very slowly over 2016, 2017, and 2018 but in the Q4 of 2019 things start changing.

I think that Half-Life: Alyx also has something to do with it. It was released on March 23, 2020, and this is around where you start seeing a big spike. The Oculus Quest 2 was released on October 13, 2020 further helping boost sales of headsets. Remember, you can play PCVR games on the Quest 2 as well if you have a compatible cable that streams the game to the headset. So essentially every Oculus Rift compatible game can be played on the Quest 2 as well. This open up a huge library to the already growing Quest 2 game library. People can enjoy high-quality PC quality VR games on their Quest 2 headset and enjoy an untethered VR experience as well by installing apps on the headset itself.

Great news, VR finally is moving in big steps forward!

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Indeed happy news. I actually found the market share very interesting. Facebook actually hash 51.2% market share based on Valve data as of December 2020 for the Steam headset Vendor Marketshare (Facebook = Oculus Rift/Rift S, Quest/Quest 2). HTC is in second place with a 20.8% market share, Valve with 16.1%, Windows Mixed Reality with 5.5%, and others 6.4%.

This will change rapidly even more in favor of Facebook in 2021 with the Oculus Quest 2.

The other interesting data is related to the average VR playtime. It is 32 minutes, which is +30% year-over-year!! VR has more games, now and the headsets are more comfortable and let’s not forget Covid-19 (Coronavirus) pandemic where many people stay at home and, well, play more games.

VR game revenue also increased by 71% based on their article, and funny thing is that Half-Life: Alyx alone contributed to 39% to that :rofl: :rofl: :rofl:

I am not surprised, a great game. Of course we need even more compact and comfortable headsets to make more people join the VR world. I mean, how you convince people to spend more time in VR compared to regular games on their computer. There are tons of amazing non-VR games that are just more appealing overall and it’s more comfortable playing them then wearing a VR headset, especially for a longer period of time. People can play Battle Royale games for hours over hours, I don’t see many (other than content creators) that will do that nor there are many games that offer such a great fun replayability experience. If they do, they probably are too tiring in VR and you probably get discomfort way before you get to those hours of gameplay point.